Players will be able to record their own history on items – making them truly unique – as well as being able to own, trade, loan, customise and develop the key components of a game. To date, assets in games are essentially licensed to the player by the publisher, but Stick Sports’ upcoming reboot of their Stick Cricket game will utilise blockchain technology to allow players to authentically own the assets they buy, win, earn or otherwise create while playing. The disruption centres around player ownership of assets in a game. 01 August 2018, London, UK – Mobile games company Stick Sports Ltd., creator of Stick Cricket and Stick Tennis, is seizing the opportunity offered by blockchain to disrupt the status quo in the free-to-play mobile games environment.
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